#86
Seel
The protrusion on its head is very hard. It is used for bashing through thick ice.
- Height
- 1.1 m
- Weight
- 90 kg
- Generation
- 1
- EV yield
- +1 Sp. Def
Base stats
HP65
Attack45
Defense55
Sp. Atk45
Sp. Def70
Speed45
Total325
Abilities
Thick Fat
If a Pokemon uses a Fire- or Ice-type attack against this Pokemon, that Pokemon's offensive stat is halved when calculating the damage to this Pokemon.
Hydration
This Pokemon has its non-volatile status condition cured at the end of each turn if Rain Dance is active. This effect is prevented if this Pokemon is holding a Utility Umbrella.
Ice Body Hidden
If Snow is active, this Pokemon restores 1/16 of its maximum HP, rounded down, at the end of each turn.
Recommended natures Smogon Gen 7
Only a Smogon suggestion — the right nature depends on the set you run, so trust your own call on how you want to play it.
View the full set on Smogon
Weaknesses & resistances
Damage ×2 Electric Grass
Resists ×½ Fire Water Ice Steel
Evolution line
#086
Seel Water
SeelLevel 34
Where to catch
| Region | Location | Rarity | Time | Method | Level |
|---|---|---|---|---|---|
| Hoenn | Route 125 | 40–44 | |||
| Hoenn | Shoal Cave Inner Room (High Tide) | 42–46 | |||
| Jvaloh | Amberwick Pass | 40–44 | |||
| Jvaloh | Cavity Cavern 3-A | 64–67 | |||
| Jvaloh | Cresemun Beach | 38–42 | |||
| Jvaloh | Lehar Town Shores | 18–22 | |||
| Jvaloh | Route 3 | 12–14 | |||
| Jvaloh | Route 4 Shores | 16–20 | |||
| Jvaloh | Sunshire Town | 38–40 | |||
| Kanto | Seafoam Islands B4F | 52–54 |
Moves
| Level | Move | Type | Cat. | Pow. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Headbutt30% chance to flinch the target. | Physical | 70 | 100 | 15 | |
| 3 | GrowlLowers the foe(s) Attack by 1. | Status | — | 100 | 40 | |
| 7 | CharmLowers the target's Attack by 2. | Status | — | 100 | 20 | |
| 11 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Special | 55 | 95 | 15 | |
| 13 | EncoreTarget repeats its last move for its next 3 turns. | Status | — | 100 | 5 | |
| 17 | Ice ShardUsually goes first. | Physical | 40 | 100 | 30 | |
| 21 | RestUser sleeps 2 turns and restores HP and status. | Status | — | — | 5 | |
| 23 | Aqua RingUser recovers 1/16 max HP per turn. | Status | — | — | 20 | |
| 27 | Aurora Beam10% chance to lower the target's Attack by 1. | Special | 65 | 100 | 20 | |
| 31 | Aqua JetUsually goes first. | Physical | 40 | 100 | 20 | |
| 33 | BrinePower doubles if the target's HP is 50% or less. | Special | 65 | 100 | 10 | |
| 37 | Take DownHas 1/4 recoil. | Physical | 90 | 85 | 20 | |
| 41 | DiveDives underwater turn 1, strikes turn 2. | Physical | 80 | 100 | 10 | |
| 43 | Aqua TailNo additional effect. | Physical | 90 | 90 | 10 | |
| 47 | Ice Beam10% chance to freeze the target. | Special | 90 | 100 | 10 | |
| 51 | SafeguardFor 5 turns, protects user's party from status. | Status | — | — | 25 | |
| 53 | SnowscapeFor 5 turns, snow falls. Ice: 1.5x Def. | Status | — | — | 10 |

