#299
Nosepass
The magnet in Nosepass's nose provides an unerring compass, making this Pokémon an excellent partner for Trainers going on a journey.
- Height
- 1 m
- Weight
- 97 kg
- Generation
- 3
- EV yield
- +1 Defense
Base stats
HP30
Attack45
Defense135
Sp. Atk45
Sp. Def90
Speed30
Total375
Abilities
Sturdy
If this Pokemon is at full HP, it survives one hit with at least 1 HP. OHKO moves fail when used against this Pokemon.
Magnet Pull
Prevents opposing Steel-type Pokemon from choosing to switch out, unless they are holding a Shed Shell or are a Ghost type.
Sand Force Hidden
If Sandstorm is active, this Pokemon's Ground-, Rock-, and Steel-type attacks have their power multiplied by 1.3. This Pokemon takes no damage from Sandstorm.
Recommended natures Smogon Gen 7
Only a Smogon suggestion — the right nature depends on the set you run, so trust your own call on how you want to play it.
View the full set on Smogon
Weaknesses & resistances
Damage ×2 Water Grass Fighting Ground Steel
Resists ×½ Normal Fire Poison Flying
Evolution line
#299
Nosepass Rock
NosepassAt Mt Coronet
Where to catch
| Region | Location | Rarity | Time | Method | Level |
|---|---|---|---|---|---|
| Sinnoh | Mt. Coronet 1F 2 | 50–52 | |||
| Sinnoh | Mt. Coronet 1F1 | 16–18 | |||
| Sinnoh | Mt. Coronet 2F | 50–52 | |||
| Sinnoh | Mt. Coronet 2F: North | 50–52 | |||
| Sinnoh | Mt. Coronet 2F: West | 50–52 | |||
| Sinnoh | Mt. Coronet 3F | 50–52 | |||
| Sinnoh | Mt. Coronet 4F1 | 50–52 | |||
| Sinnoh | Mt. Coronet 4F3 | 50–52 | |||
| Sinnoh | Mt. Coronet 5F | 50–52 | |||
| Sinnoh | Mt. Coronet 6F | 50–52 | |||
| Sinnoh | Mt. Coronet Peak | 50–52 | |||
| Sinnoh | Mt. Coronet Upper 1F 2 | 38–40 | |||
| Sinnoh | Mt. Coronet Upper 1F1 | 34–36 | |||
| Sinnoh | Mt. Coronet Upper B1F | 36–38 | |||
| Sinnoh | Steel Cavern | 56–58 | |||
| Sinnoh | Steel Cavern 1F | 56–58 |
Moves
| Level | Move | Type | Cat. | Pow. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Physical | 40 | 100 | 35 | |
| 4 | HardenRaises the user's Defense by 1. | Status | — | — | 30 | |
| 7 | BlockPrevents the target from switching out. | Status | — | — | 5 | |
| 10 | Rock ThrowNo additional effect. | Physical | 50 | 90 | 15 | |
| 13 | Thunder WaveParalyzes the target. | Status | — | 90 | 20 | |
| 16 | RestUser sleeps 2 turns and restores HP and status. | Status | — | — | 5 | |
| 19 | Spark30% chance to paralyze the target. | Physical | 65 | 100 | 20 | |
| 22 | Rock Slide30% chance to flinch the foe(s). | Physical | 75 | 90 | 10 | |
| 25 | Power GemNo additional effect. | Special | 80 | 100 | 20 | |
| 28 | Rock BlastHits 2-5 times in one turn. | Physical | 25 | 90 | 10 | |
| 31 | Discharge30% chance to paralyze adjacent Pokemon. | Special | 80 | 100 | 15 | |
| 34 | SandstormFor 5 turns, a sandstorm rages. | Status | — | — | 10 | |
| 37 | Earth Power10% chance to lower the target's Sp. Def by 1. | Special | 90 | 100 | 10 | |
| 40 | Stone EdgeHigh critical hit ratio. | Physical | 100 | 80 | 5 | |
| 43 | Lock-OnUser's next move will not miss the target. | Status | — | — | 5 | |
| 43 | Zap Cannon100% chance to paralyze the target. | Special | 120 | 50 | 5 |

