#361
Snorunt
It is said that several Snorunt gather under giant leaves and live together in harmony.
- Height
- 0.7 m
- Weight
- 16.8 kg
- Generation
- 3
- EV yield
- +1 HP
Base stats
HP50
Attack50
Defense50
Sp. Atk50
Sp. Def50
Speed50
Total300
Abilities
Inner Focus
This Pokemon cannot be made to flinch. This Pokemon is immune to the effect of the Intimidate Ability.
Ice Body
If Snow is active, this Pokemon restores 1/16 of its maximum HP, rounded down, at the end of each turn.
Moody Hidden
This Pokemon has a random stat, other than accuracy or evasiveness, raised by 2 stages and another stat lowered by 1 stage at the end of each turn.
Recommended natures Smogon Gen 7
Only a Smogon suggestion — the right nature depends on the set you run, so trust your own call on how you want to play it.
View the full set on Smogon
Weaknesses & resistances
Damage ×2 Fire Fighting Rock Steel
Resists ×½ Ice
Evolution line
Where to catch
| Region | Location | Rarity | Time | Method | Level |
|---|---|---|---|---|---|
| Jvaloh | Champions Villa #1 | 72–75 | |||
| Jvaloh | Glacier Cave-A | 53–56 | |||
| Jvaloh | Glacier Cave-B | 53–56 | |||
| Jvaloh | Glacier Cave-C | 53–56 | |||
| Jvaloh | Route 13-C | 70–72 | |||
| Jvaloh | Route 13-D | 70–72 | |||
| Kanto | Seafoam Islands B1F | 52–54 | |||
| Kanto | Seafoam Islands B2F | 52–54 | |||
| Kanto | Seafoam Islands B3F | 52–54 | |||
| Kanto | Seafoam Islands B4F | 52–54 | |||
| Sinnoh | Acuity Lakefront | 46–48 | |||
| Sinnoh | Lake Acuity | 48–50 | |||
| Sinnoh | Route 216 | 42–44 | |||
| Sinnoh | Route 217 | 44–46 |
Moves
| Level | Move | Type | Cat. | Pow. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish30% chance to flinch the target. | Physical | 30 | 100 | 15 | |
| 1 | Powder Snow10% chance to freeze the foe(s). | Special | 40 | 100 | 25 | |
| 1 | Headbutt30% chance to flinch the target. | Physical | 70 | 100 | 15 | |
| 5 | LeerLowers the foe(s) Defense by 1. | Status | — | 100 | 30 | |
| 10 | Double TeamRaises the user's evasiveness by 1. | Status | — | — | 15 | |
| 15 | Ice ShardUsually goes first. | Physical | 40 | 100 | 30 | |
| 20 | ProtectPrevents moves from affecting the user this turn. | Status | — | — | 10 | |
| 25 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Special | 55 | 95 | 15 | |
| 30 | Frost BreathAlways results in a critical hit. | Special | 60 | 90 | 10 | |
| 35 | Bite30% chance to flinch the target. | Physical | 60 | 100 | 25 | |
| 40 | Ice Fang10% chance to freeze. 10% chance to flinch. | Physical | 65 | 95 | 15 | |
| 45 | SnowscapeFor 5 turns, snow falls. Ice: 1.5x Def. | Status | — | — | 10 | |
| 50 | Weather BallPower doubles and type varies in each weather. | Special | 50 | 100 | 10 | |
| 55 | Crunch20% chance to lower the target's Defense by 1. | Physical | 80 | 100 | 15 | |
| 60 | Blizzard10% chance to freeze foe(s). Can't miss in hail. | Special | 110 | 70 | 5 |



