#437
Bronzong
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
- Height
- 1.3 m
- Weight
- 187 kg
- Generation
- 4
- EV yield
- +1 Defense +1 Sp. Def
Base stats
Abilities
This Pokemon is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability. The effects of Gravity, Ingrain, Smack Down, Thousand Arrows, and Iron Ball nullify the immunity. Thousand Arrows can hit this Pokemon as if it did not have this Ability.
If a Pokemon uses a Fire-type attack against this Pokemon, that Pokemon's offensive stat is halved when calculating the damage to this Pokemon. This Pokemon takes half of the usual burn damage, rounded down.
This Pokemon's weight is doubled. This effect is calculated after the effect of Autotomize, and before the effect of Float Stone.
Recommended natures Smogon Gen 9
Calm +Sp. Def −Attack
Stealth Rock, Utility, Bulky Setup Sweeper
Sassy +Sp. Def −Speed
Utility
Careful +Sp. Def −Sp. Atk
Tank, Iron Defense (Psychic)
View the full set on Smogon
Weaknesses & resistances
Evolution line
Where to catch
Get it by evolving Bronzor.
Moves
| Level | Move | Type | Cat. | Pow. | Acc. | PP |
|---|---|---|---|---|---|---|
| — | BlockPrevents the target from switching out. | Status | — | — | 5 | |
| 1 | PaybackPower doubles if the user moves after the target. | Physical | 50 | 100 | 10 | |
| 1 | Weather BallPower doubles and type varies in each weather. | Special | 50 | 100 | 10 | |
| 1 | TackleNo additional effect. | Physical | 40 | 100 | 35 | |
| 1 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Status | — | — | 5 | |
| 1 | Confuse RayConfuses the target. | Status | — | 100 | 10 | |
| 1 | Confusion10% chance to confuse the target. | Special | 50 | 100 | 25 | |
| 12 | ImprisonNo foe can use any move known by the user. | Status | — | — | 10 | |
| 16 | Gyro BallMore power the slower the user than the target. | Physical | — | 100 | 5 | |
| 20 | HypnosisCauses the target to fall asleep. | Status | — | 60 | 20 | |
| 24 | SafeguardFor 5 turns, protects user's party from status. | Status | — | — | 25 | |
| 28 | Extrasensory10% chance to flinch the target. | Special | 80 | 100 | 20 | |
| 32 | Heavy SlamMore power the heavier the user than the target. | Physical | — | 100 | 10 | |
| 38 | Iron DefenseRaises the user's Defense by 2. | Status | — | — | 15 | |
| 44 | Metal SoundLowers the target's Sp. Def by 2. | Status | — | 85 | 40 | |
| 50 | Future SightHits two turns after being used. | Special | 120 | 100 | 10 | |
| 56 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Status | — | — | 5 | |
| — | BlockPrevents the target from switching out. | Status | — | — | 5 |


