#101
Electrode
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
- Height
- 1.2 m
- Weight
- 66.6 kg
- Generation
- 1
- EV yield
- +2 Speed
Base stats
HP60
Attack50
Defense70
Sp. Atk80
Sp. Def80
Speed150
Total490
Abilities
Soundproof
This Pokemon is immune to sound-based moves, unless it used the move.
Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Aftermath Hidden
If this Pokemon is knocked out with a contact move, that move's user loses 1/4 of its maximum HP, rounded down. If any active Pokemon has the Damp Ability, this effect is prevented.
Recommended natures Smogon Gen 7
Only a Smogon suggestion — the right nature depends on the set you run, so trust your own call on how you want to play it.
1 ↗ 2 ↗
Jolly +Speed −Sp. Atk
Dual Screens
Timid +Speed −Attack
Dual Screens, Rain Setter, Special Attacker
View the full set on Smogon
Weaknesses & resistances
Damage ×2 Ground
Resists ×½ Electric Flying Steel
Evolution line
Where to catch
| Region | Location | Rarity | Time | Method | Level |
|---|---|---|---|---|---|
| Kanto | Fennel Valley - Valley | 60–64 |
Moves
| Level | Move | Type | Cat. | Pow. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1. | Status | — | — | 20 | |
| 1 | TackleNo additional effect. | Physical | 40 | 100 | 35 | |
| 1 | Thunder Shock10% chance to paralyze the target. | Special | 40 | 100 | 30 | |
| 1 | Charge+1 SpD, user's Electric move next turn 2x power. | Status | — | — | 20 | |
| 1 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Status | — | 100 | 15 | |
| 9 | Spark30% chance to paralyze the target. | Physical | 65 | 100 | 20 | |
| 11 | RolloutPower doubles with each hit. Repeats for 5 turns. | Physical | 30 | 90 | 20 | |
| 13 | ScreechLowers the target's Defense by 2. | Status | — | 85 | 40 | |
| 16 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Special | 50 | 90 | 10 | |
| 20 | SwiftThis move does not check accuracy. Hits foes. | Special | 60 | — | 20 | |
| 22 | Electro BallMore power the faster the user is than the target. | Special | — | 100 | 10 | |
| 26 | Self-DestructHits adjacent Pokemon. The user faints. | Physical | 200 | 100 | 5 | |
| 29 | Light ScreenFor 5 turns, special damage to allies is halved. | Status | — | — | 30 | |
| 36 | Magnet RiseFor 5 turns, the user has immunity to Ground. | Status | — | — | 10 | |
| 41 | Discharge30% chance to paralyze adjacent Pokemon. | Special | 80 | 100 | 15 | |
| 47 | ExplosionHits adjacent Pokemon. The user faints. | Physical | 250 | 100 | 5 | |
| 54 | Gyro BallMore power the slower the user than the target. | Physical | — | 100 | 5 | |
| 58 | Mirror CoatIf hit by special attack, returns double damage. | Special | — | 100 | 20 |


